6 shots in one battle. Can use targeting computer, except for aimed shots with more than one shot. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Overheat damage can be triggered every time a mech's heat change. Rocket Launchers, do not qualify. the reason why. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. there is no Flamer Ammo. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. I calculated the Heat Neutral Damage Per Ton for different weapons with 12 and 15 rounds of ammo. 1. Also completely reworked heat system that makes flamers, and things like inferno ammo and plasma rifles, super effective. For obvious reasons. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. BATTLETECH > Guides > titanopteryx's Guides . The Plasma Cannon is a Clan -tech energy weapon that affects its target primarily through the transfer of heat. The flamer animations in MWO and BattleTech are both completely, utterly, implausible for something fed by a fusion reactor, regardless of whether it's fed by actual reactor mass or by 'collected' waste particles/heat. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. 0) = 2,291; Alternate Configuration E (Eminus) The Seraph E uses two experimental Thunderbolt 20s, though. This includes the machine gun , the small laser , and the flamer . Battletech that enriches the vanilla experience while providing a slightly higher difficulty level. Weapon shop locations. 5T ammo) Damage: 2 (or 2 heat) Heat: 3 Range: 0/1/2/3 BV2: 5 + 1/ammo. Same with the AC2. It's only when you get above there that flamers weigh more, but then you start considering whether the heat is better than the crit-seek chance. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. By Perigrin. Ammo makes no sense and they run out too quick. However, the Eck vs Carlos video showed this: Infantry in the open dont really belong in a btech game:the scale is too different and 50 infantry units for 1 mech just doesnt make sense in BV balance. . Accedi Negozio Comunità Assistenza Cambia la lingua Visualizza il sito web per desktop. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows. Iniciar sesión Tienda Inicio Lista de descubrimientos Lista de deseados Tienda de puntos Noticias EstadísticasA good Mech for flamer tactics in the beginning is the Firestarter, you just have to use assassin tactics Ammo explosion works too. g. (When used for a Sprayer, however, Fluid Gun ammunition provides half the number of shots as it does for Fluid Guns. Careful, LORE is a four letter word around here. 35. Iniciar sessão Loja Comunidade Apoio Alterar idioma Ver versão para computadores. Edgar. It does 2 points of damage compared to the regular SRM-2's 8 damage; in comparison, a flamer does 5 damage. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. Flamer 88 4 1,920,000 IS/Level 2 3060 Machine Gun 86 4 1,920,000 IS/Level 2 3060 Small Laser 95 4 1,920,000 IS/Level 2 3060 Clan Battle Armor Point (Standard). Comes in two versions. Flamers and ER flamers are fed by the engine's heat, so require no fuel. Equipment. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. BattleTech - The Board Game of Armored Combat. Built on an endo-steel skeleton, the Firestorm uses a 250-rated extralight engine to reach a speed of 86 km/h. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. This mod will allow you to set these numbers as you wish. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Arrays effectiveness is debatable. . 2. Description []. e. Load up lots of AC weapons. Navigate to your Steam BATTLETECH folder. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. WHY? took me 12 hours to realize there is no flamer ammo. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. #5. Clever arena fighters have used water, oil slicks, Inferno. In this game, overheat damage does not explode ammo. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. ) Anything that can 1shot headshot on a called shot (with 9+ tactics) is useful. The burst fire damage from weapons like flame throwers, machine guns, pulse lasers, etc. BV. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Models[ edit] LRM-20 is manufactured on the following planets: Delta Dart[ edit] Manufactured on. Your BattleTech News Round-Up For September, 2023. Range is one of the most important factors in choosing the weapons to outfit your mech with. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. . If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. . When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. Based on vehicular flamers, the Heavy Flamer does more damage at a greater range than a standard Flamer. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. Semi Guided LRM ammo swap. chevron_left. There isn't one. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. A very efficient way to take down very heavy mechs, especially if it follows up a mlaser boat (another firestarter, a javelin, or a panther come to mind). I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. There is a way to add more, heck there is even an ammo box in the files just not available. S. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. . The vehicle also has a single ton of ammo for both the Streak launcher and all four light machine guns. However, Mech flamers should not take ammo. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. Inferno missiles are awsome. References. Logged. . . Unless maybe you have a oodles of support slots and are melee like a hopper. Most effective as anti-infantry weapons, today’s heavy-weapon models of the flamer come in two basic types: fusion-powered plasma. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Ammo could explode when hit like that. 1 Flamer LA 3 2 -- 1 2 3[DE, H/AI] Ammunition Type Rounds. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. My. This is an opportunity and a threat. 31. The opportunity is that some stock ‘Mech designs store the ammunition in the centre torso. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. I wouldn't call the damage AND heat option a "house rule" it's right in the Battlemech Manual as an optional rule under Flamers. It is a well known fact that to burn your enemies alive is a rather. If you need to explainThe first time I used flamers, I ran out of ammo real quick and was like whaaaa. . 로그인 상점. Defensively, the Behemoth II mounts two turret-mounted anti-missile systems with two tons of ammo apiece. It is essentially a more advanced Flamer, firing superheated material in a state similar to that found in fusion reactions and solar flares. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The Locust-1V is a notable example. Weapon ranges are (generally) toned down to a range where the infantry can only fire their weapons at rather short ranges, even if their rated ranges are much further. Those machineguns are EXTREMELY useful vs infantry. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter. Merch! A Flamer is a potent incendiary weapon mounted on several battle armor designs, although it has more in common with vehicular flamethrowers than 'Mech-based Flamers. But even still. Buried Treasure - In Vault 79, on a table in a room near the Auxiliary Operations Center. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. 5mm, the figure expressed in mm would be considered the canon as BattleTech Universe officially uses. ago. Category. So an LBX20 fires 20 pellets and rolls on the LRM20 column. As such, a secret flamer technology has been unleashed upon the world, doubling its ammo capacity. BV: 404/58. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. 9. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. The plasma. It doesn't have many components to soak criticals either, so criticals to the CT are most often going to hit the few components placed inside of it. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Never managed to hit anything the times I've loaded AP into an. LRM indirect + 1 scout kiting needs a small nerf and that one will be enough. Even worse, the AC/5 does it’s damage in less efficient 5 point damage groups, the PPC is better at getting crits. Locate the code line: "disableLoggingOnLoad": true,. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. Basic Version: This mod sets the ammo count of Flamers, AC 2s, AC 5s and AC 10s to TT level. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติ6 shots in one battle. Long Range Missiles have provided military units with a decent far-reaching punch for centuries. #5. •. Say a mech has 5 points of armor and 7 points of internal structure in its left arm. External Heat: Every time a flamer is fired, before the attack roll is made, the player may announce they are applying heat to the target, instead of the normal Damage Value. slaser good to melt armor on enemys mech. But even still. No matter how many flamers you mount, and regardless of how few you use on a given turn, you get exactly ONE shot, and suddenly you are completely out of flamer ammo. If he was then hit with a flamer dealing 10 heat damage, the flamer's heat was added the the mech as if it was at neutral 0 heat, meaning the. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. Games. Manufactured by. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. BV (2. First produced in 3093, the Pixiu Heavy Tank is a Heavy Combat Vehicle produced for the Capellan Confederation's Armed Forces just after the Jihad. The Gauss Rifle is also, in a way, an improved autocannon, dealing more damage out to a longer range compared to the AC/10. Fluid Ammo. BattleTech. New posts All threads Latest threads New posts Trending threadsIts also great versus turrets, where it can hit outside of return fire. Description. While battle armor does count as infantry, they aren't "conventional infantry". Though successful, the Streak LRM launcher weighs twice as much as. While its AgroMech equipment is not intended for combat, it can still be used for such purposes. There is no specific NARC capable ammo in AS, any LRM/SRM/IF attack, or standard attack from a unit with one of those specials, made without Alternative Ammos. The vehicle crews were noted using alternate. The blast removes 5 points of amor and 5 points of internal structure. 1. Apply a modifier to the target number based on the type of Autocannon used: -1 for an AC/20, -2 for an AC/10, -3 for an AC/5 or -4 for an AC/2. But as a general "I have to outfit this shitty. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Elemental Battle Armor [MG] Era: Succession Wars. Unless maybe you have a oodles of support slots and are melee like a hopper. Ammo moves through the mech to the weapon. The tank first premiered in combat during the Victoria War in. The Wasp, Stinger, and Blackjack are still mechs that require specialized resources to maintain. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. That being said, vehicles not powered by fusion engines (most of them) can mount ammo-based flamers - I dont think this is relevant for the game though. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. DarkenDragon • 5 yr. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. Or get ++ flamers, they deal +50% heat damage, so you can switch 1-2 off to conserve their ammo and still overheat the target in one volley. When done. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. The most often hit location, and the most often focused location. Were they getting abused in MP or something?Center Torso -> The worst location on the entire mech to put ammo. Description[ edit] Not to be confused with Incendiary Missiles, Infernos are special fuel-air missile munitions that are a development of the incendiary weapons of the mid- twentieth century. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. Burn baby burn! Installation: Extract the data folder into. I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. But the damage itself can destroy locations, and can potentially take a mech out of combat. Games. AC and LRM missiles are the best. I could live with having 5 or even 6, if. The Fluid Gun is nothing more than a militarized Fluid Sprayer system. Comes in two versions. 10 MGs together hits as hard as an LB20-X, generates 0 heat but has very short range, an 1 ton of MG ammo allows you to fire all 10 MGs 20 times before you run out (4 tons of. The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. ”. I can't even buy flamer ammo!So I bumped the default built. very hot, energetic, and excited matter). Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. Its basically the same weight/ammo cost as now, but now you can stock extra ammo. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. . 4 shots are well-balanced. jsonEdit the 12th line and adjust the value: "StartingAmmoCapacity" : 4, Disconnect Flamer ammo, reduce flamer weight to 0. getIndirectFireCapable (weapon) Postfix add per ammo or weapon modificator if direct fire detected. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. 5T (+0. That being said, vehicles not powered by fusion engines (most of. It also gets shot by a PPC. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. mgs are good vs ammo based mechs because of high crit chance. I’m looking over the rules for Armor-Piercing AC Ammo, as applies to ground vehicles and mechs, specifically this line: “…roll once on the Determining Critical Hits Table. As a fringe benefit, it can be refitted to replace the Heavy Flamer with an Angel ECM and Beagle Active Probe for better scouting and to add Ghost Sensors to the package making the LAM even harder to hit. Uploader: Mharius. As most non-'Mech combat units lack expensive fusion reactors, vehicle flamers instead draw from a pool of combusting "ammunition" and use that to generate the stream of hot gas. However, if all players agree, they may choose (each time the unit fires) to add 2 to the target BattleMech's Heat Scale for that turn as a result of the flamer attack, rather than doing 2. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. The Locust-1V is a notable. 46K subscribers in the battletech community. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. net and bg. The base design of the Inferno had six Flamer located in the Torso, two more then the FS9-H and four Medium Lasers, again two more then the FS9-H. But even still. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. The ammo need not be carried in the same location as the weapon. a trio of MGs, leg mods, and chemical lasers. . 2million and ammo was 45k I think it was. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. For general use, ++dam SLas is the way to go. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. Literally, ANY mech. As of June 15th, we are open again. SRM Created as an anti-light BattleMech and Vehicle variant of the Ignis introduced in 2751. The flamer deals crazy damage to infantry, but it's not great for putting down mechs compared to a medium laser. -Tonnage limits: 165 tons minimum, 175 tons maximum. 6 shots in one battle. All SRM use the same SRM ammo, and all LRM use the same LRM ammo. 50 Cals but this is likely to be more a generic terminology for machine guns. 118 ratings. Brace until the mech powers up again, then flame it. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. . there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. . When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetDescription []. flamer are good vs energy based mechs. Cockpit mods may save your life. เข้าสู่ระบบ ร้านค้า หน้าหลัก คิวค้นพบ สิ่งที่อยากได้ ร้านค้าแต้ม ข่าวสาร สถิติCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. . . If you need to explainThe basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. Against mechs it's not as good, but that's like saying the flamer is bad. It maintains the 240 XL Engine and Light Ferro-Fibrous Armor layout while adding a Targeting Computer. Anmelden Shop Community Support Sprache ändern Desktopversion anzeigen. My wife writes books. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. New posts All threads Latest threads New posts Trending threadsSo I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. . they can fire a max number of 6 per mission. Mass: 0. If you need to explainBattleTech. New posts All threads Latest threads New posts Trending threads Its also great versus turrets, where it can hit outside of return fire. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Clever arena fighters have used water, oil slicks, Inferno. you only get 8 shots with each. The LRM-20 fires twenty such missiles. It includes new mechs, vehicles, and other assets to achieve that goal. To Joshua F. Games. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The Streak LRM 20 marries the Streak guidance system with a standard LRM-20 launcher. 로그인 상점. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. E. By accommodating other kinds of weapon systems in the other half of the mech, the missile ammunition feeding mechanism was re-routed to work in a smaller part of the chassis torso and became less efficient. Sadly according to my rulebook flechette/frag ammo is inner sphere tech so dont think i can field those: seems infernos are the only alternate ammo i can pack. Roody Apr 25, 2018 @ 6:57pm Flamer Fuel? Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). Small Pulse Lasers, being the smallest pulse laser variant, have a very limited range. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. From the Battletech Master Rules, Revised, pg137, under the Flamer entry: "Under normal circumstances, a flamer does not cause heat damage to a target. Enemy mechs equipped with flamers never run out of flamer ammo. Plus mech quirks. (or recharged) with many individual military power packs, or ammunition. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. 3. A next gen trooper should ideally have a superset of these capabilities, at least D10 at R18. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Inferno missiles are awsome. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Designed to be a stealth tank, the Pixiu primarily uses long-range weaponry to engage its opponents. 0 coins. Were they getting abused in MP or something?OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it needs to be vehicle, regular seems to work fine) reduces heat of target 'Mech by 2, with a max of 5 flamers or equivalent firing, and that Heavy Flamers reduce heat by 4. - Flamer ammo set to 10 shots. I know that; just feels pretty limiting. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. close. 420. I rarely use energy weapons, except PPC and Gauss weapons. for his magnanimity, to Chris W. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet6 shots in one battle. g. The amount of heat applied is the same as the weapon's. Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. are only for "conventional infantry". . ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. If I heat that portion of your mech to a certain point, it should get a higher and higher chance to detonate the ammunition in that portion. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. For anti-infantry defense, the tank mounts on each side-facing sponson turret a flamer, two machine guns and an SRM 2, which may be loaded with either. for his magnanimity, to Chris W. Variants []. This weapon can melt Earle solo in under 20 seconds. +All Head shot chances reduced against all targets. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. json Weapon_Flamer_Flamer_2-Olympus. Unique DLs-- Total DLs-- Total views-- Version. Protection is provided by nine tons of ferro-fibrous armor. If you need to explainInfantry in the CBT BattleTech board game are usually heavily abstracted for the sake of simplicity. for his magnanimity, to Chris W. OK, the pages in question are TacOps 106 for Coolant Trucks and 361 and 363 for the two types of alternate ammo 1) Page 106 says that coolant fired from a flamer (Doesn't say it. Those people are dead wrong. 5. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаGalaxy at War adds sandbox play to BattleTech! Now all the factions of the Inner Sphere will be vying for dominance in the galaxy. videogame_asset My games. More an later need but here it is. The blast removes 5 points of amor and 5 points of internal structure. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. Enemy mechs equipped with flamers never run out of flamer ammo. You can hit the urbie mech in the rear until there's a few hitpoints in structure left, less. The following lists breaks down where weapons can be found. An AC/5 is 10 tons and 6 crits for 5 damage. or bodify a squad of elementals or 2 with flamers indeed (which as a bonus isnt a custom unit) The final category of weapons comprises anti-personnel or small weapons. Some mechs have unique equipment that cannot be removed, such as some of the things you have listed. The Flamer is a short ranged energy weapon that shoots a concentrated beam of plasma to damage and raise the heat levels of an opponent. Those people are dead. Tech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. hell, it might still work as is. It would have a number of small wheeled vehicles that only have a small laser or machine gun. ; Missile cooldown modifier: +15. A MASC system mounted in the left torso allows it to sprint at speeds of 108 km/h. AI always use stock mech so once you know where they store their ammo, firework pretty much ensure. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. I present a new variant of the Dark Fire. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. The flamer utilizes two ammunition bays, designed with the option of adding an alternate ammunition to aid firefighting crews in the cities. Weapons are the bread-and-butter of the war-torn world of Battletech. Inferno missiles are awsome. Weapons are the bread-and-butter of the war-torn world of Battletech. While smaller in size this. As far as ammo types, flechette has been a problem for the times I've brought infantry heavy forces to a game. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. 0) 2: Description .